Leveled Core Word: AAC Boom Cards™
Do you work with a variety of AAC users who represent different access and language levels?
It can be difficult to find a one size fits all resource for your AAC users, because AAC use requires different skills. The user has to master their access method (touch, switch, eyegaze, etc.) as well as learn the vocabulary.
That is why I created this leveled AAC Boom Cards™️ resource that addresses both access and language learningvia high-frequency core words. You will be able to address the different ability levels of your AAC learners and keep them engaged through the following core word games:
Level 1: This level addresses your emergent communicators. Players will learn a single core word at a time, and practice their access method through a cause and effect style game. Includes 35 cards. Words included: get, go, play, look, on, up, don't
Level 2: This level addresses your context-dependent communicators. Players will work on two word utterances. They get to practice saying the core word they learned in level one and learn a new word. They get to improve control of their access method by moving objects to the correct location. Includes 35 cards. Words included: get, go, play, look, it, make, eat, on, turn, up, don't, do
Level 3: This level addresses your independent communicators. Players will say the target word independently on their device to direct the communication partner. They will listen for sound cues, and demonstrate control of their access method by moving objects to the correct location. Includes 5 complex visual scene cards. Words included: on, help, here, go, open
There are 81 cards total (includes 6 menu cards).
Do you work with a variety of AAC users who represent different access and language levels?
It can be difficult to find a one size fits all resource for your AAC users, because AAC use requires different skills. The user has to master their access method (touch, switch, eyegaze, etc.) as well as learn the vocabulary.
That is why I created this leveled AAC Boom Cards™️ resource that addresses both access and language learningvia high-frequency core words. You will be able to address the different ability levels of your AAC learners and keep them engaged through the following core word games:
Level 1: This level addresses your emergent communicators. Players will learn a single core word at a time, and practice their access method through a cause and effect style game. Includes 35 cards. Words included: get, go, play, look, on, up, don't
Level 2: This level addresses your context-dependent communicators. Players will work on two word utterances. They get to practice saying the core word they learned in level one and learn a new word. They get to improve control of their access method by moving objects to the correct location. Includes 35 cards. Words included: get, go, play, look, it, make, eat, on, turn, up, don't, do
Level 3: This level addresses your independent communicators. Players will say the target word independently on their device to direct the communication partner. They will listen for sound cues, and demonstrate control of their access method by moving objects to the correct location. Includes 5 complex visual scene cards. Words included: on, help, here, go, open
There are 81 cards total (includes 6 menu cards).
Do you work with a variety of AAC users who represent different access and language levels?
It can be difficult to find a one size fits all resource for your AAC users, because AAC use requires different skills. The user has to master their access method (touch, switch, eyegaze, etc.) as well as learn the vocabulary.
That is why I created this leveled AAC Boom Cards™️ resource that addresses both access and language learningvia high-frequency core words. You will be able to address the different ability levels of your AAC learners and keep them engaged through the following core word games:
Level 1: This level addresses your emergent communicators. Players will learn a single core word at a time, and practice their access method through a cause and effect style game. Includes 35 cards. Words included: get, go, play, look, on, up, don't
Level 2: This level addresses your context-dependent communicators. Players will work on two word utterances. They get to practice saying the core word they learned in level one and learn a new word. They get to improve control of their access method by moving objects to the correct location. Includes 35 cards. Words included: get, go, play, look, it, make, eat, on, turn, up, don't, do
Level 3: This level addresses your independent communicators. Players will say the target word independently on their device to direct the communication partner. They will listen for sound cues, and demonstrate control of their access method by moving objects to the correct location. Includes 5 complex visual scene cards. Words included: on, help, here, go, open
There are 81 cards total (includes 6 menu cards).
Please note regarding Boom Cards:
To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is always a free way for students to engage with Boom Cards decks. For additional assignment options you'll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Read here for details: http://bit.ly/BoomTrial.
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